It's hard to take down, but once you do, your scientists just MIGHT be able to get something out of it. You get massive population growth as. Either way, it was impossible to get a science ship to the fortress (or even leave the system for that matter) because the fortress would engage in combat every few days. If its bad enough, go back to old planets and swap out mineral generation for energy. ago. It blends the creative gameplay of games like Cities. Those factors led New Fortress to meaningfully raise its outlook for the fourth quarter and increase its 2022 goal. Just a minor thing, but I think that it would help a great deal with making unrest something you can't just always simply solve by spamming fortresses. Since the technology is unfamiliar, the exact amount is difficult to determine. I thought this would be a quite even battle with the station holding up long enough for my fleets to reinforce but to my surprise the battle was over in just a few days with minimal. The alien invader from the Game Boy game Super Mario Land. 10 patchnotes promised to adjust AI weighting so they'll prefer to build habitats in systems with Starbases. Your fleet is the biggest energy sink in the game. Stellaris Power Solutions is the leading EPC and Engineering Services company with a regional footprint across Africa and the Middle East. I actually knew that and forgot! I'll have a crack tomorrow. ; About Stellaris Wiki; Mobile view A star fortress costs 5EC upkeep - so we have a total of +55EC per star fortress. they can also be research stations, but ye, in essence they are now glorified mining stations. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. And this resupply value is an area. At the center, put a defense platform (the cheapest one). View community ranking In the Top 1% of largest communities on Reddit. The station just got its HP and Shields up and it's just standing there, no MP, it doesnt attack, it doesnt do anything. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. So if you can store 5,000 minerals and have 5 sectors, then each sector can. I've confirmed that automatic upgrades work for sectors as well, and is. Especially the military stations should be buffed quite a lot, right now they die pretty much instantly (even a fortress) when one single fleet lands on top of them, making even the starports hold out longer because of the range difference. The area provides access to several key points, including: terraforming capabilities, uplift capabilities, genetic modification capabilities, new armies. #1. Fortress worlds is the only thing that isn't limited by anything other than your economy. A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. S. Thymos May 10, 2019 @ 10:23am. Unfortunately, the original authors have not updated it for a long time. Perhaps something for stellaris 2. You can get quite strong fleets by doing repeatables. Red Dox. Certain techs raise the energy storage (physics) and mineral stroage (engineering). ; About Stellaris Wiki; Mobile viewComputer system. I made a quick googling and it turns out it should have a popup menu after you power it down/destroy it (this one's not clear). The repaired Dreadnought is the same as listed. Still, The sectors I've created are. Consumes power. Copyright © 2016 Paradox Interactive AB. As far as boosting energy, you might want to check and be sure that all those energy technician jobs are actually filled. A shrine devoted to the worship of Numa, goddess of fortune. You can only build one per planet. When your research team goes into the fortress, there is a gate with a puzzle next to it. NEW YORK--(BUSINESS WIRE)--Aug. Delete that line completely. Phifty56 • 6 yr. The new update added a logic command for the AI to build fortress worlds once they hit repeatables. Fleets using Crystal Forged Plating will have a lot less fleet power than fleets using armor/shields. . Steps to reproduce the issue. Several Humans have gone missing inside the depths of the Chamber from the Fortress. So the diagram above shows you that with 20 star fortresses over your limit (all filled with solar panels) you will generate an extra 500EC - 1000EC depending on bonuses. Supply lines representing ships in combat could be easier, as ship power could be made finite. Build it over a planet with mineral or energy resource, if you are on PC and version is >=2. Designate your planets as Forge Worlds our garden worlds, find new mineral deposits and unlock special rare technologies to be discovered. 2101 is the. This number doesn't seem big, but we need to remember that P is speculated to be very large. 0 unless otherwise noted. ago. 1 comment. Put a few foundry habitats. For example, if you're at -150 energy but your getting a total of +300 or so in all of your other basic resources you're fine. 40. Each choice has a set path, the wrong choice will either power up a small part of the defenses again or end the chain. Same goes with minerals and food but no other resource. Whenever i build any of the buildinga they just. Rearrange the toruses on the metal pole to get to the next event, the other options kill them and reactivates the fortress. Energy Nexus, Alloy Nano-Plant) and just Paradise Domes to supply your housing needs. To counter it I made about 200k fleet, but still even with galactic defender tradition, its a bit tedious. the fortress never had an armor upgrade. The AI has a lot of trouble dealing with them. Habitats are vast stations considered as Stellaris megastructures that you can build if you have Utopia Stellaris DLC purchased. Tech is limited by time. This is a patch for "Real Space --System Scale" of " [JP] Origin --Fortress Combat. Select the option to feed dark matter to the fortress. Since offense is almost purely kinetic, Armor is good. It does seem a bit silly how ships always seem to move in only 1 plane though, though not sure how stellaies could introduce those mechanics and still be readable. Decommission ships to free up energy. Trade does have the bonus of producing other stuff then energy which can be a huge boost. 1m fleet power (and yes, that's just a little less than one-fourth of my total fleet power) Last edited by windoverwaves ; Jan 30, 2022 @ 8:32am. They'll tell you a bit about it's history. Few planets will have more than 6 or 7 fortresses, but if you mix them in frequently you can generate potentially. While in game press ALT-ENTER. The ships get close and wipe out my platforms super quick. I chose supply over something like the force limit or combat width system EU4 has because having a force limit or combat width in space just makes no sense. You know the dynamic sector one we have now for planets? That, but for star systems energy supply range. Ion Cannons turn into fortresses in existing saves from what I understand. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Summary Highlights. Constructing a starbase requires first fully surveying the desired system. Corvettes and destroyers are likely your best bet. 2 Sollte sich in Zufunkt was an den Mechaniken der Festung ändern werde ich d. am i wrong?Using this adjusts the trade route and the system will be skipped, if possible. It dwarfs all other weapon loadouts in power. On planets where you can build Betharian power plants they are extremely helpful. 2 I'd rather have more energy districts than minerals. 8. Here is the Stellaris Enigmatic Fortress guide. Stellaris is weird because it feels like combat heavily favors the aggressor in most circumstances. The penalty for being at 0 credits isn't that big. The correct solution is to prioritize food districts, because farmers produce 50% more food (6) than technicians produce energy (4), so even getting only 70% (due to 30% market fee) as much energy as the food you sold, you come out ahead (each farmer produces the equivalent of 4. Supply and demand covers the rest, in theory. The Fortress is armed mostly with Kinetic weapons, and relies mostly on shields as opposed to armor. It does look like you will need to research the tech first. If your energy production increases by 100 this month, it won't be reflected in the economic score until the end of next month. Get "Notepad++". The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. Basically it seems like the army with the most military power wins. Fortress and Citadel are quite irrelevant overall compared to starhold at the time they're online. The interesting thing about Stellaris combat though is that corvettes will always be the first unit into combat because they are the fastest ship regardless of their position in the formation unless one fleet catches another immediately at the point they jump into a system. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris. 2113. 732 likes · 8 talking about this · 56 were here. 3k enter, my fortress does absolutely nothing to them. Anchorages are limited by starbase capacity. Computer system. Planet_Class pc_ [Insert Planet Class] First Select the Planet You Wish to Change the Class of, then open the console and enter the Console Command. . Eric_Senpai • 4 yr. ; About Stellaris Wiki; Mobile view First Choice. Capcity Overload edict, if you've got the influence. Entirely due to the poor accuracy of the Artillery. So 100% of the advanced resources are just used to sell for energy for like 95% of the time you have access to. Districts provide amenities, fortresses are obvious. Alright - gonna try and keep this concise, so it's as easy to digest as possible. Use force (military ship in close proximity of the fortress, and then you research it in your event. 90 per share. Capitals have their own unique designation which. Record Total Segment Operating Margin (1) in Q3 of approximately $210 million, beating Illustrative Total Segment. Habitats are vast stations considered as Stellaris megastructures that you can build if you have Utopia Stellaris DLC purchased. 3 hab will get mining or energy districts. 3k enter, my fortress does absolutely nothing to them. When I built up a large enough fleet to destroy it the option to “avoid it” or “send a team in” popped up. Even with 1 dyson sphere its damn hard to maintain energy income when you have to build huge fleets. 25. • 7 yr. I had my mods confused. Also, capturing an enemy fortress is a far more meaningful achievement if it comes back just as powerful instead of much weaker than the one you fought. ago. Use 2-1 energy-kinetic weapons, and. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. You can fit about 3 fortresses around it, which will need to have a weapon range of at least 80 (or a hanger with range 100, but early game hangars do pathetic damage and late game hangars are countered by PD). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Druittreddit 7 mo. Adjusted EBITDA (1) of $246 million in the second quarter of 2023 and $686 million in the first half of 2023 ; Net income of $120 million in. EarnedLemur. You will get much more out of each job if each habitat is doing one thing more or less, as the specialization bonuses can get really high. I learn something every run and Stellaris is true to the Paradox maxim of needing 300-500 hours of game time before I start figuring things out. Shift a colony to focus on energy, use edicts to boost output. Since the technology is unfamiliar, the exact amount is difficult to determine. as for patching, they're looking for something to get past it which i doubt they'd feel. Its kind of funny to me to have a choke point with one or two fortress worlds/ three or five fortress habitats in a choke point with ftl inhibitors active. Mechanics [edit source]. I play Starnet AI on admiral difficulty - starbases are absoultely vital to defend yourself for the first half of the game, but as soon as people start getting battleships they become utterly worthless. They tell me i can take the…I have been playing the new update, and every game I have I will have resources that go up or down by huge amounts month by month. ; About Stellaris Wiki; Mobile viewA star fortress costs 5EC upkeep - so we have a total of +55EC per star fortress. Perhaps you've dabbled with a couple of 4X games and the occasional RTS, and now you want to step up to the plate and try your hand at a historical war game - Unity Of Command is precisely what you're looking for. Especially if you go the spam corvettes tactic. 25X Crisis Strength Playthrough. Had this event with the gigantic Enigmatic fortress. am i wrong?Awakened Empire Fortress Defense Platforms? I'm in the year 2807, It's just me and an Awakened Empire (fanatic purifier) left duking it out. If the planet is a choke point system I'd say just stop there and build the citadel. A random system with a class A star may house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. It's in it's system, it doesn't regenerate and there is no "research project" to get in the fort. Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?Love me some planetary shield. However, when a small fleet of 2. Stellaris Habitat: Complete Guide [2023] June 27, 2023. Content is available under Attribution-ShareAlike 3. It adds back the defense station and defense fortress that were removed after 2. Star Fortress useless? I have 6 entry points into my domain, so i built a Star Fortress at every point to stop anyone coming in. Ok found it, event leviathans. My energy is by far the resource I have the most of and it’s normally around 800 a month but every now and then it drops to -800 for one month to up to a year. Also, it’s most important to keep the rulers happy, as they have a lot more political power and will change the stability a lot more. I would like to see fleets struggling to operate for long periods of time away from the core worlds. As such, most of your early districts should be the generator districts. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. If your fortress world had been filled with mining buildings instead of fortresses, for example, your colony may have been producing 100+ minerals per month. (NASDAQ: NFE) (“NFE”) announced today that it has reached an agreement for liquefied. A shrine devoted to the worship of Numa, goddess of fortune. The energy cost is problematic early game, especially if you use robots, but that tends to balance out fairly quickly. Reply. 1/3: You get the power core. Planets so tough even Chuck Noris runs away screaming!In this video I break down how Fortress Worlds work, how to get them and when they sto. : (. And make sure your trade routes are actually reaching your capital. NEW YORK--(BUSINESS WIRE)--May 4, 2023-- New Fortress Energy Inc. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. The AI has a lot of trouble dealing with them. NFE's net income for Q1 2023 was $152 million. A war at this state would involve virtually the entire galaxy, with Federation members fighting against opposing Federation. the shields and reactor were renamed from "enigmatic" to "dark matter" and fallen empires now have those items. New Fortress has agreed to supply via its receiving terminal 20,000-40,000 MMBtu/d of LNG to two. Useful Stations was one of my favorite mod. 2. So if you can store 5,000 minerals and have 5 sectors, then each sector can. The Enigmatic Fortress, source of some of the best items in the game. I have all my sectors set to make energy, all the empty and energy tiles on all my worlds making energy, and it'll still be running dry. In my case the game was taking a few seconds a day before I turned multi sample. The travel could have minor draws, as does using ship systems from weapon to shields. They're something of a baby dyson sphere. Kauldric Jul 30, 2022 @ 12:58pm. I kept clicking send a team in, situation log would not update despite the audio announcement it did. (Nasdaq: NFE) (“NFE” or the “Company”) today reported its financial results for the second quarter of 2023. For all people that search or will be searching in future: Yes, you can spawn new systems (including enigmatic fortress ) There is console command: effect random_system = { spawn_system = { min_distance = 20 max_distance = 50 initializer = "guardians_init_fortress" } } Here on Paradox forums you. 5 x 1. It also includes, to a lesser extent, the Psionics field. I attacked the enigmatic fortress and beat it - however no follow up happened, even after I scanned the whole system and build a starbase After moving my fleets (one of my own and one mercenary fleet) out of the system the health of the fortress recovered, but its shield stayed down and it remained inactive Steps to reproduce the issue. You get Alpha tech from Sophia. Enigmatic Fortress not working properly ? [CLOSED] I know that if you pick the wrong choice, it repowers. For the command to work, you need to open the panel of the desired planet and enter it into the console. Stellaris. Go to Stellaris r/Stellaris. And this resupply value is an area. We'll be looking at how to create impenetrable fortress worlds, how to avoid a full planetar. Using a science ship lets you spend energy credits to try and open the door. When I selected Unity Ambition: Fortress Proclamation, the amount of energy I was making immediately dropped from +700ish a turn to -500 a turn - it's now at -1000. Enigmatic Fortress Walkthrough. Gain entry by deploying the science ship. It's easy to justify it as military. Enigmatic Fortress research i found the damn thing, beat it and did the chain, did they change it to give 1 of the research options or am i supposed to get all? cus in my game i only get the energy generator to research and nothing else. I would specialize each habitat. ago. You can gain more energy by: Building Generator Districts on the surface of. One Stronghold isn't going to supply enough armies to matter, even for the AI. If you write to the console. The first portion focuses on the game setup interface prior to any actual gaming while later portions deal. 8. For #2, metallurgists don't produce alloys out of thin air. If you search for "Enigmatic" in your save you should get a bunch of hits that point to the Enigmatic Fortress "Fleet". Personally, I've just given up on it and don't even bother messing with it in my games, which is sad. Add a Comment. At game start, you could choose the trait which gives bonus energy. But one of the holdovers from the potato-AI times was managing to stay in competition via (enormous) resource bonuses. Other than that, slow down your planet development. I read about the rework after I noticed the tech appear instead of being an ascendancy perk as I was used to. Do not bother playing Poland if:Colonies are player-owned settlements on planets within the sector. Stellaris - Enigmatic Fortress Mechanics. the second is the impulse to. Generator districts. If you've beaten the Enigmatic Fortress and are starting to get physics research options related to it, you should be able to construct these buildings sooner or. You do not have to build them on tiles with power. OCI Global (Euronext: OCI), a world-leading producer of ammonia and methanol has today announced an agreement to offtake green hydrogen from New Fortress Energy Inc. Energy credits in the late stage of the game are the biggest challenge for me so far. 2099" (without the quotes) to the console will destroy the fortress, end the event chain, and give you the rewards. Especially the military stations should be buffed quite a lot, right now they die pretty much instantly (even a fortress) when one single fleet lands on top of them, making even the starports hold out longer because of the range difference. That’s great, the AI doesn’t always have great decision making. Fortress Doctrine from the unyielding tree is described as reducing starbase upgrade cost by 50%. Can someone please suggest a good fortress design? i know it won't kill 5k fleet ever, but can i make it so it will be able to kill 200-1000 force fleets? maybe load it with full large torpedoes and ftl inhibitor?Go to Stellaris r/Stellaris. Next you’ll get a bunch of events. Research or admin buildings. Designation represents the production focus on a world and provides a bonus favoring a certain production focus. I don't actually think anything needs to be done to Arc Emitters, they fulfil a niche role of being a swarm killer, and I think they do that pretty well atm. Starhold, Space Torpedoes, Ion Thrusters, Modular Engineering, Advanced Corvette Hulls and Improved Structural Integrity all look fine to him - the last three don't have direct tier 3 follow-ups and the first one is required for Star Fortress anyway. Seems pretty slim at a design perspective. The last time I beat it I used a fleet around 30K in power, composed entirely of Missile. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Instead, you can use missiles on destroyers with an artillery combat computer to kite the frigates, or you can use a normal corvette swarm to outright outdamage them. No idea if you can make a route divert around systems in particular. Learn more about 6 More Reactors + Auxiliary Boosters at GameJunkie. Build up new planets with lots of energy production, at the expense of minerals. Without mods, combat and war becomes laughable outside of maybe the crisis. •. Every star fortress over your limit increases upkeep by 0. But in some situations, fortress worlds can be incredibly useful and make the difference between surviving and total defeat. You definitely don’t wanna try taking it down with 15-20k, regardless of fleet composition. Expand user menu Open settings menu Open settings menuR5: Saw the post from u/koitern showing a planet producing 27k energy and decided to show my even more ridiculous organic processing plant which produced almost 70k energy a month (without purging!) Done in a vanilla run. Hover 'Fortress Doctrine' Upload Attachment File(s) attachedI don't know if it works for Stellaris but you can try. Most traditions have a little blurb with some background on what the tradition really represents. Super_Girl_118 • 2 min. Click to expand. Without fortress worlds in Stellar. Okay spoilers incomming to this lovely puzzlebox : The first option military or scienceship, take science and scan it, then take the lower estimate, once they are inside you come to some mertal tori, take the re-arange option for the 2 tori, after that you can prompted with some options to scan a black hole, homesystem and 1-2 others, scan the system star and pick the middle option, however. Omega_K2 • 5 yr. All trademarks are property of their respective owners in the US and other countries. The empire-wide total is the only number that matters. Not only are we get a whole espionage and spying system, we're also getting a big boost in endgame content with the Stellaris: Nemesis DLC. Each new adventure holds almost limitless possibilities. Which is why you stack them on a specialized world. ’s (NFE) (NASDAQ: NFE) ZeroParks beginning in 2025, following a competitive bidding process. Two estimates are available. The Enigmatic Fortress is particularly beefy compared to other Guardians. The most confusing thing is how weak all stations are, from starports up to the fortress. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Upkeep: look at adjusting your economy to help cover the energy deficit you will run once your fleets undock. 22. File must be called ' [insert file name here]' without the brackets. Almost identical to Tampere, the third-largest city in Finland and the most populous inland city in the Nordic countries. For the. FinellyTrained • 4 yr. Laughs in 100k fleet power first try. Another option is having an energy world. It gets paid for automatically by the energy from the rest of your empire. Yeh. Once the enemy ships got into the AoE of the aura I could immediately see that the whole fleet lost 1/4 of its shields at once. S&P Global Commodity Insights. 25 energy per unit lol. ) Tip. ago. I'm physically incapable of writing concisely, so I've put the important section in bold. #3. I also made sure they're available in the settings panel at the start of the game, that's why I know they exist. Since it is the first to fight, it is also the first to fall. Go to Stellaris r/Stellaris • by gerlok123. Certain buildings and other sources. As Star Fortress is a tier 3 technology, 6 technologies from tier 2 are required. in 2020 the game really started to shine IMO, between the update to the german focus tree and "La Resistance" the game reached a really interesting spot! I just need them to give the same kind of TLC to the italian tree now, haha. Darvin3 • 3 yr. Home system research, supply dark matter, Use force, and black hole research. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ago. What it does? Escape Fortress After defeating the Enigmatic Fortress, a section of it was floating in space, so we decided to bring it to {capital planet} to be a part of our parade. With planetary shield, it will be a total biach to try to take out the ftl inhibitor. ; Issue a special project to repair and use it that costs 50000 Engineering research. Building multiple replacement strike craft every month? Should cost alloys. I finally get enough ships to attack it, I defeat it and have to do an event thing for it. Event description and the Curator will give you enough information to choose the correct answer. #2. So safely. Pleased to report record quarterly Adjusted EBITDA (1) of $440 million for Q1 2023 ; NFE's net income for Q1 2023 was $152 million;. This is obviously all inferior to services that directly benefit the government. I was playing the UNE (slightly modified) and I had the fortress spawn nearby. One of the first lines in that file should be something like "ironman=yes". Hey all, I'm playing on console, and just got the Enigmatic Fortress for the first time in a game. I have a clearer view of how to use planetary fortress in higher difficulties (I just played 2 games with max, captain difficulty). "Real Space - System Scale"用パッチです。. Contingency and Unbidden will have some significantly larger fleets guarding their machine worlds/portal. #1. This page was last edited on 11 March 2023, at 19:41. 3. Aye - I'm a massive fan of Stellaris mods, but speaking from experience if something isn't working right and should be, that'll be my first port of call too. If you need to, live with the deficit for a while. These create Enigma Reader jobs that turn energy and consumer goods into enigmatic energy. Never bothered with the bomb. The POWER to see more. It was glorious. This is a patch for "Real Space --System Scale" of " [JP] Origin --Fortress Combat. Summary Highlights. Certain buildings and other sources. ) It is obviously still possible to comeback and win, but to be fighting fleets and maintaining a supply chain, it could make for an interesting dynamic, and force one to. I’m making 67k energy I just want to say that it’s not worth it on planets only, only good when you get ring worlds. And the storage of each of your sectors is the same as your storage. 9 x 1. 8, 2023-- New Fortress Energy Inc. Foundation is a city-building simulation game where you create networks of supply and consumption in a medieval village. 1K votes, 55 comments. I mean enigmatic deflectors, they're better than dark matter shields. Depending on your difficulty and settings, the AI economy might simply be floating on their sheer bonuses and they are spamming fortresses because that’s actually the correct choice, or their economy may be in free fall and they can’t correct because. by UnderPressureVS. is an energy infrastructure company, which is engaged in providing energy and development services. Subscribe to download[Stop updating]Origin - Fortress Combat Star System - RS. Certain techs raise the energy storage (physics) and mineral stroage (engineering). pdf at reposhared. There's already height differentials in all the stars signified by the lines and how they sometimes awkwardly overlap. ; About Stellaris Wiki; Mobile view Arkenai7. Physics research. The auto cannons make evasion almost impossible so big ships are better than big ones. I had around 5 new starbases already under construction. Eventually they ate that world. At first, everytime it regenerated, a new "event chain started" (When you start searching for the airlock to get in). Beep Oct 26, 2016 @ 6:22pm. At some point, you can also build a module at your starbases, that. I have a clearer view of how to use planetary fortress in higher difficulties (I just played 2 games with max, captain difficulty). Total achievements: 174. Impossible, only one other empire had the opportunity and I've them outclassed in technology by many decades. P. ago. . As it is, it's simply not worth even bothering to try to continue in a game where you start next to a genocidal on high difficulty + DAAM; such empires have an initial 70% discount on shipbuilding costs for building all ships (quickly becomes a whopping 90% discount after the game evolves a. On settling the new ocean, the corporate tab has four ruined crime buildings in it, that are somehow still generating crime. They came in with 800k fleet power and won the battle leaving with 150k ofdd. Unfortunately, the original authors have not updated it for a long time. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. Put the gamestate file back into the zip. rsully53 • 1 yr. Those have housing=jobs=3, so it would work perfectly with fortresses, that also have housing=jobs=3. The agreement will allow OCI Global to significantly scale up green ammonia production capacity to approximately 160,000 tons […] Because Trade is an inefficient resource, unless you pick up bonuses that make it better, and those bonuses require you to pick specific Species Traits, Traditions, etc. . Earn at least 1000 Energy Credits per month from trade. neutronium armor (t5) is a normal research; dragon scale armor (t6) is from the ether drake.